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Frameworks (ESX / QBCore / qbox)

No configuration. When a log entry or upload carries playerSource, the spawnbase resource detects the running framework and attaches the player’s framework identity to _playerIdentifiers, on a best-effort basis:

Framework Detected via Identity attached
ESX es_extended started identifier, character name, job
QBCore qb-core started citizenid, character name, job
qbox qbx_core started citizenid, character name, job
none — plain game identifiers only (license, discord, steam, fivem)

No framework — or a failed lookup — changes nothing else, and standalone servers work unchanged. Disable identifier attachment entirely with appendPlayerIdentifiers: false in config.json.

For Lua resources that build metadata themselves, a bridge ships in sdk/integrations/frameworks/fm.lua (written for this SDK; it detects the framework the same way):

local fm = require "fm" -- wherever you placed fm.lua
print(fm.kind()) -- "esx" | "qbcore" | "qbox" | "standalone"
local who = fm.who(1) -- { citizenid|identifier, name, job } or {}
-- Log with the player folded into metadata for you:
fm.log("economy", "info", "Purchase", 1, { action = "buy" })